“I came in with Halley’s Comet in 1835. It is coming again next year (1910), and I expect to go out with it. It will be the greatest disappointment of my life if I don’t go out with Halley’s Comet. The Almighty has said, no doubt: ‘Now here are these two unaccountable freaks; they came in together, they must go out together.'” – Mark Twain
i worked for 10 years give or take as a mall photographer and i’m here to tell you that shooting portraits is not as easy as sitting someone down and saying “smile!”. there’s a lot that goes into it – for instance – S-curves and C-curves, feminine vs masculine hand placement, minimizing shots taken, making the subject feel at ease, getting a natural vs staged smile (and learning when a staged smile is better than natural), learning how to light the eyes without overexposing the cheeks, and the list goes on and on and on.
— Nadawi di Metafilter
A good lesson: dalam bidang pekerjaan apapun, selalu ada detail-detail di dalamnya jika kita menggali lebih lanjut. Being nerds is to be in love with this kind of details.
Back on Wing Commander 1 we were getting an exception from our EMM386 memory manager when we exited the game. We’d clear the screen and a single line would print out, something like “EMM386 Memory manager error. Blah blah blah.” We had to ship ASAP. So I hex edited the error in the memory manager itself to read “Thank you for playing Wing Commander.”
Kisah Ken tadi adalah satu dari beberapa komen pada artikel Gamasutra, Dirty Coding Tricks. Seringkali (terutama karena kepepet deadline), seorang programmer harus buru-buru mengirimkan hasil sejadi-jadinya meskipun masih banyak bug di sana-sini. Cerita-cerita di Gamasutra tadi membahas kasus semacam itu dalam game development: lucu, konyol, tapi kadang juga cerdik.